Represent an operation to be performed on the elements
of an object structure. Visitor lets you define a new operation without
changing the classes of the elements on which it operates
Participants
The classes and/or objects
participating in this pattern are:
- Visitor(Visitor)
Declares a Visit operation for each class of
Concrete Element in the object structure.
The operation's name and signature
identifies the class that sends the Visit request to the visitor.
That lets the
visitor determine the concrete class of the element being visited. Then the
visitor can access the elements directly through its particular interface
- Concrete Visitor (Income Visitor, Vacation Visitor)
Implements each operation declared by Visitor. Each
operation implements a fragment of the algorithm defined for the corresponding
class or object in the structure.
Concrete Visitor provides the context for the
algorithm and stores its local state.
This state often accumulates results
during the traversal of the structure.
- Element (Element)
Defines an Accept operation that takes a visitor as an
argument.
- Concrete Element (Employee)
Implements an Accept operation that takes a visitor as
an argument
- Object Structure(Employees)
Can enumerate its elements
May provide a high-level interface to allow the visitor
to visit its elements
May either be a Composite (pattern) or a collection
such as a list or a set
Example for Visitor Design Pattern
Example for Visitor Design Pattern
using System;
using System.Collections.Generic;
namespace Visitor.Structural
{
/// <summary>
/// MainApp
startup class for Structural
/// Visitor
Design Pattern.
/// </summary>
class MainApp
{
static void Main()
{
//
Setup structure
ObjectStructure o
= new ObjectStructure();
o.Attach(new ConcreteElementA());
o.Attach(new ConcreteElementB());
//
Create visitor objects
ConcreteVisitor1 v1
= new ConcreteVisitor1();
ConcreteVisitor2 v2
= new ConcreteVisitor2();
//
Structure accepting visitors
o.Accept(v1);
o.Accept(v2);
//
Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The
'Visitor' abstract class
/// </summary>
abstract class Visitor
{
public abstract void VisitConcreteElementA(
ConcreteElementA concreteElementA);
public abstract void VisitConcreteElementB(
ConcreteElementB concreteElementB);
}
/// <summary>
/// A
'ConcreteVisitor' class
/// </summary>
class ConcreteVisitor1 : Visitor
{
public override void VisitConcreteElementA(
ConcreteElementA concreteElementA)
{
Console.WriteLine("{0}
visited by {1}",
concreteElementA.GetType().Name, this.GetType().Name);
}
public override void VisitConcreteElementB(
ConcreteElementB concreteElementB)
{
Console.WriteLine("{0}
visited by {1}",
concreteElementB.GetType().Name, this.GetType().Name);
}
}
/// <summary>
/// A
'ConcreteVisitor' class
/// </summary>
class ConcreteVisitor2 : Visitor
{
public override void VisitConcreteElementA(
ConcreteElementA concreteElementA)
{
Console.WriteLine("{0}
visited by {1}",
concreteElementA.GetType().Name, this.GetType().Name);
}
public override void VisitConcreteElementB(
ConcreteElementB concreteElementB)
{
Console.WriteLine("{0}
visited by {1}",
concreteElementB.GetType().Name, this.GetType().Name);
}
}
/// <summary>
/// The
'Element' abstract class
/// </summary>
abstract class Element
{
public abstract void Accept(Visitor visitor);
}
/// <summary>
/// A
'ConcreteElement' class
/// </summary>
class ConcreteElementA : Element
{
public override void Accept(Visitor visitor)
{
visitor.VisitConcreteElementA(this);
}
public void OperationA()
{
}
}
/// <summary>
/// A
'ConcreteElement' class
/// </summary>
class ConcreteElementB : Element
{
public override void Accept(Visitor visitor)
{
visitor.VisitConcreteElementB(this);
}
public void OperationB()
{
}
}
/// <summary>
/// The
'ObjectStructure' class
/// </summary>
class ObjectStructure
{
private List<Element>
_elements = new List<Element>();
public void Attach(Element element) {
_elements.Add(element);
}
public void Detach(Element element)
{
_elements.Remove(element);
}
public void Accept(Visitor visitor)
{
foreach (Element element in _elements)
{
element.Accept(visitor);
}
}
}
}
|
Output
ConcreteElementA
visited by ConcreteVisitor1
ConcreteElementB visited by ConcreteVisitor1 ConcreteElementA visited by ConcreteVisitor2 ConcreteElementB visited by ConcreteVisitor2 |
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